Garant

Aspiring crimelord and would-be Runelord

Description:

Universal School Wizard: 15 Alignment: Neutral (Good Tendencies) Race: Half Elf Feats: Cypher Mage, Cypher Script,Skill Focus: Linguistics, Craft: Wonderous Items, Arms & Armor, Rune, Scribe Scroll, Spell Penetration, Greater Spell Penetration, Extend Spell, Maximize Spell, and Still Spell.

Bio:

Ambitious. Driven. Crime Lord.

All of these words describe parts of what Garant is and who he has become, but do any of them truly contain the essence that is he? No. I doubt it. If you thought so you only now realize how wrong you were, now that you’re reading it.

He is a loner, a rebel. A slightly naieve wizard who thinks that being a Runelord means being a powerful wizard who builds impressive monuments.

The long term planner and utility wizard for the group at the Golden Goblin, Garant is largely responsible for the victories that don’t result from massive amounts of bloodshed.

He has a chip on his shoulder when it comes to both his intellect and his elven heritage. The elves have only compunded his anger with their lies and double dealings. It will be interesting to note how he reacts to the honest adoration and hero worship of the elves of Kyonin now that his deeds are public knowledge.

Garant

The Three Winds: Pathfinder Chronicles Narcolepsy